Wireframe, UV’s and Shaders
Uv’s are distributed across 26 udims. Most were painted at 4K.
Most of the texture maps created for this character were simply black and white masks that were used to drive the layered shader network, with different shaders for things like dust, chrome, rust etc.
TIP: after clicking on the image below it will show at a larger size in an overlay window. If you click on it again within the overlay it will expand to it’s full size. You can then drag the image around to look at all of it close up.