These characters are based on character concepts by Daniel Yu.
The workflow for creating the clothing began with Stephen Kelloway creating clothing in Marvelous Designer. I then used the output mesh from Marvelous as a guide for creating the render-ready clothing models. Otherwise, all the modeling, texturing and lookdev was done by me.
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Wireframe and UVs
The topology is the same for the body of both characters, and similar for the clothes. Here Carlos stands as an example for both.